﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ClearLenRow : ClearSweet
{
    public bool isRow;
    public override void Clear()
    {
        if (isRow)
        {
            sweet.gamemanager.Clear_Row(sweet.X);
        }
        else
            sweet.gamemanager.Clear_Row(sweet.Y);

    }
}
